Class: Player<G, P>
Base player class. Each game must declare a single player class that extends this to be used for players joining the game. Additional properties and methods on this class will be available in game, when e.g. a player argument is passed to an action for the player taking that action.
Type parameters
Name | Type |
---|---|
G | extends BaseGame = BaseGame |
P | extends BasePlayer = BasePlayer |
Properties
id
• id: string
A player's unique user id
Defined in
boardzilla-core/src/player/player.ts:22
name
• name: string
A player's chosen name
Defined in
boardzilla-core/src/player/player.ts:27
color
• color: string
String hex code of the player's chosen color
Defined in
boardzilla-core/src/player/player.ts:32
avatar
• avatar: string
String URL of the avatar image for this player
Defined in
boardzilla-core/src/player/player.ts:37
host
• host: boolean
Whether this player is the gane's host
Defined in
boardzilla-core/src/player/player.ts:42
position
• position: number
A player's seating position at the table. This is distinct from turn order,
which is the order of game.players
. Turn order can be altered during a
game, whereas position
cannot.
Defined in
boardzilla-core/src/player/player.ts:49
Methods
hide
▸ hide<P
>(this
, ...attrs
): void
Provide list of attributes that are hidden from other players
Type parameters
Name | Type |
---|---|
P | extends BasePlayer |
Parameters
Name | Type |
---|---|
this | () => P |
this.hiddenAttributes | string [] |
...attrs | keyof P [] |
Returns
void
Defined in
boardzilla-core/src/player/player.ts:59
setCurrent
▸ setCurrent(this
): void
Set this player as the current player
Parameters
Name | Type |
---|---|
this | P |
Returns
void
Defined in
boardzilla-core/src/player/player.ts:72
others
▸ others(): P
[]
Returns an array of all other players.
Returns
P
[]
Defined in
boardzilla-core/src/player/player.ts:79
other
▸ other(): P
Returns the other player. Only allowed in 2 player games
Returns
P
Defined in
boardzilla-core/src/player/player.ts:86
allMy
▸ allMy<F
>(className
, ...finders
): ElementCollection
<F
>
Finds all elements of a given type that are owned by this player. This is
equivalent to calling game.all(...)
with {owner: this}
as one of the
search terms. Also see GameElement#owner.
Type parameters
Name | Type |
---|---|
F | extends GameElement <BaseGame , BasePlayer > |
Parameters
Name | Type |
---|---|
className | ElementClass <F > |
...finders | ElementFinder <F >[] |
Returns
Defined in
boardzilla-core/src/player/player.ts:96
my
▸ my<F
>(className
, ...finders
): undefined
| F
Finds the first element of a given type that is owned by this player. This
is equivalent to calling game.first(...)
with {owner: this}
as one of
the search terms. Also see GameElement#owner.
Type parameters
Name | Type |
---|---|
F | extends GameElement <BaseGame , BasePlayer > |
Parameters
Name | Type |
---|---|
className | ElementClass <F > |
...finders | ElementFinder <F >[] |
Returns
undefined
| F
Defined in
boardzilla-core/src/player/player.ts:107
has
▸ has<F
>(className
, ...finders
): boolean
Returns true if any element of a given type is owned by this player. This
is equivalent to calling game.has(...)
with {owner: this}
as one of
the search terms. Also see GameElement#owner.
Type parameters
Name | Type |
---|---|
F | extends GameElement <BaseGame , BasePlayer > |
Parameters
Name | Type |
---|---|
className | ElementClass <F > |
...finders | ElementFinder <F >[] |
Returns
boolean